Texturing tests

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I tested out editing certain textures I had already made and mixed with patterns adapted from Ryans designs that I drew. After that I then put them together and layered them onto simple rock shapes, I thought it gave an interesting look. These textures gave a more artsy feel to the simple things in the set, which is something we wanted to hold in the set.


After this I tested different textures out on other rocks! I thought these textures gave a simple design and composition a little something extra. They don’t particularly look like real rocks, but it’s subtly letting in the surreal to the real like theme we seem to be going with.

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I also tried giving a simple set a few textures, but I did a very quick test with awful lighting and I didn’t apply the textures the best way I could have. But I thought the grassy look of the texture on the ground was kind of successful!

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But overall this was not the visual look I imagined for our animation. So I wasn’t feeling extremely passionate while I created these pieces, my team seemed to like the rockas alot though.

Gianni and I then sat together and quickly tested out what a transparent layer on top of a solid object might look like. This was something that I wanted to try out from early concepts time. This too was also a really quick test, so I don’t have the best image that I could have but here’s the test.

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This idea came from my early concept of ghost rocks from this bad drawing I did! But it was fun to do and I think this is something we would like to try out more!

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Environmental and concept design

The concepts started from experimentation. Through the designs of the sets I wanted to experiment with perspective through them, certain things could frame the moon to look as though that the moon is closer than it is.  Or to create a whole surreal landscape to accentuate the moon. I wanted to create the set to  look flat so as the moon always looked in reach.

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I used inks to do a lot of concepts as I thought it gave a nice mystical atmosphere to the  simplistic set design. The strong use of black for the foreground allowed for a sense of depth, but gave a 2D sense which is something we all decided for.
The inks gave a more illuminating feel to the sky  which drew the eye to the moon, and hopefully that would make the audience know that the moon is meant to be the primary focus of the character.

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Gianni then thought it might be good to work together on concept designs as it seemed to work out well when we were doing character designs and I drew ou skeletons for him to draw from, so he did the same for me. He tried to open my mind to drawing less flat and giving more depth and perspective to my concepts. He sketched out perspective lines, and showed me how to use these lines with horizon lines. From that he drew in elements to each drawing. like a piece of land in the foreground and then a small piece of land in the background. After he finished drawing I loved what he came up with, so I only work on top of them a little to clean up the lines and finish them off with coloured inks.  (image below)

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These pages of my sketchbooks were my favourite concepts as they all looked from the same world. I also liked the colour scheme as an art piece, but I didn’t know if the imagery created with my ink and my drawings would translate well into our animation.

Throughout when I was drawing concepts I thought the choice of camera the thought of design could all create an illusion, create a false sense of hope for the audience and the character. To make it look that the moon is closer and bigger than is rather is.

Abandoned Chinese Fishing Village swallowed by nature

I  thought a nice idea would be to take inspiration from this place in china, consumed by nature. I have always loved man made places/things/technology being taken over by nature, because it makes it seem as though nature and life still have a chance again. We could draw concepts up and design  our set to have man made things consumed by nature, to maybe hint that the main character has hope to live on, maybe through nature.